Progress rapport: horror and scripted scenes

Friday I participated in a fika about larp and organization and I spoke to some larpers from other games about organizing horror larps, and the asgardian sagas. We spoke about Iduns golden apples, which grant life and health and how those could possibly be used.

We also spoke of rot as a symbol for corrupt morals and the approach of death. Imagine entering a feast hall and the whole display of fruits that last night was shiny, fragrant and ripe now is replaced by rotting fruit and the sound of buzzing flies.

We spoke about having monsters present, but keeping the participants away from them so they don’t have a good enough view to dispell the horror of what they think that they are seeing.

On Sunday I met up with a friend and talked about a design dilemma I was working on. I myself am not very fond of pre-scripted larp scenes as it is important to me as a player to be allowed to do what I want to do at the time as my character, and not follow a script provided by the organizer or designer. At the same time for the larp to work there needs to both be a henious crime at the beginning and there needs to be a ritual that calls down The Vengeance that the whole larp is all about. My friend helped me see that maybe instead of scripting scenes we can use the workshops to rehearse and familiarise ourself with the traditions of the vikings of the larp. And then plant a few characters that when certain rituals are enacted in game, have a special out of game mission to do specific tasks. This way horrible things can happen, but the schedule of things is in game due to age old rituals.

My friend also asked for there to be a scene of ritual washing, something I have done at other Viking larps and I like it a lot.

I’ve written on FB that I’m looking for people to write the characters of the local thralls and Völvor and the visiting Vikings. I can do it, but there are people out there who enjoy it more than I do.

Photo Anneli Hården
Photo Anneli Hården